Heard of Bang Camaro? If you have, and you're not from Boston, it's because of the
power of Rock Band. There's millions of copies out there, with over 100 million (and growing) paid downloads.
Bands ranging from Mötley Crüe to The Mother Hips to Them Crooked Vultures have all made their showings, and the games have even debuted
songs before their official album release. And with Harmonix itself still thriving, Rock Band isn't going away any time soon.
Nothing, up front. We only work off a percent of royalties- this makes sure we do the
best job we can both in charting and promoting your song. The amount we take per song is minimal, and varies based
on the deal- if you sign for a ton of songs at once you'll certainly see a discount. However, we do make special
arrangements with labels that require more control over their songs and want an up-front system.
Microsoft (which runs the background system that RBN is built on) pays quarterly. So, we
pay quarterly- but you can see your songs' performance at any time on the band panel. Microsoft has a minimum- we
don't. You get paid no matter how your song's selling.
It can vary widely, based on our team's workload and your song's complexity. Generally, it takes us around a month from
getting song stems to having something up for the public to playtest. However, we can never say for
sure until we start working, but your band panel does include progress information so you can keep up with how it's
coming along.
Besides having some of our crew as active members in the Rock Band and video gaming community,
we also produce videos for each of our tracks so people can know exactly what they're getting. But if you're worried
about getting buried under a mountain of other bands, don't be- over 3,000 songs is insane for a video game, but
it's peanuts compared to iTunes. Getting in early lets you beat the crowd and get even more exposure. We also run periodic contests to help promote some of our biggest and most unusual releases.
We take the stems of your song that you provide and create MIDI tracks that Rock Band can understand.
We then do it again for each of the game's difficulty modes, and again to set up the game's animation and camera work.
It's all based on making the most accurate and fun track and making sure it fits your band's style and mood.
Then we compile it, put it up for the community to review, and release it for sale.
Of course! If you do your own mixing it's not that hard- but it can be time-consuming, and there's
a bunch of things you need to get (an XBox360, a Creator's Club Membership, and a copy of the game) before you can produce
any songs. We have all of that already, so you don't need to worry about up-front costs or losing any vital touring
time. But if you feel like tackling it yourself, you can
get started here.